It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Chinese game development company NetDragon Websoft, has spent $97 Million to make their headquarters look exactly like the Star Trek’s USS Enterprise.
Liu Dejian, founder of NetDragon Websoft, must be a huge fan of Star Trek because the game development company’s headquarters looks like it can take off into space at any moment. The building looks just like the USS Enterprise from the Star Trek series. It is about 853 feet long and includes 30 foot metal slides that are between levels and sliding gates that are automatic. Not just that, but inside the massive spaceship is a full size skeletal replica of a Tyrannosaurus rex, which was modeled after the skeletal remains of one found in South Dakota in 1987.
That was their first time dealing with [an] issue like this and at first they thought that it was a joke. They realized somebody in China actually did want to work out a building modeled on the USS Enterprise only after we sent the relevant legal documents.