Articles

Is Blender Becoming An Industry Standard?

We've contacted artists with different backgrounds to discuss the state of Blender and talk about its future.

Arti Sergeev

Sep 04, 2020

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Technical and Visual Analysis of Overwatch

Timothy Bermanseder, co-founder of Cardboard Keep, studied the beta-version of Overwatch and found some very interesting technical details. He gave his analysis of the special effects, materials, assets and visual design of Overwatch.

Timothy Bermanseder

May 23, 2016

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How Do You Create Concept Art for Video Games?

Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.

Lucas Staniec

Oct 20, 2017

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Grab a Free Geometry Nodes Library for Procedural Buildings in Blender

This new toolkit will help you assemble new buildings in no time.

Arti Sergeev

Jul 19, 2022

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Breakdown: Procedural Rock Generation in Houdini

Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.

Steven Skidmore

Feb 03, 2020

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Open-Source Painting Tool for 3D Artists

Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features. 

Arti Sergeev

Oct 31, 2019

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Working with Niagara Fluids to Create Water Simulations

Senior Tech Artist at Epic Games Asher Zhu shared an enormous breakdown of the workflow in Unreal's Niagara Fluids, explained how to set up the water surface and whitewater particles, spoke about making the water simulation's color scientifically accurate, and shared some snippets of code.

Asher Zhu

Jul 26, 2022

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DragGAN: A New Method for Manipulating Generated Images

The technique enables one to "drag" any points of the image to precisely reach target points in a user-interactive manner.

Theodore McKenzie

May 19, 2023

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Caustic Surface Production Guide

Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.  

Florian Gelzenleuchter

Oct 02, 2019

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