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Thats really cool talk :)
Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.
The fourth installment of the famous Toy Story series showed a level of detail and realism unseen in any Disney/Pixar project or any other cartoon yet. How did it all come to life at the legendary Pixar studios? A new video from INSIDER provides a behind-the-scenes look at the production: beginning with the story and artwork stage, onto 3D computer modeling, shading and surfacing, layout, voice acting, character animation, simulation, lighting, effects, scoring, sound mixing, and the final render.
The first Toy Story was a pioneer in computer-generated animation when it got released back in 1995, being the first full-length feature to be completely CG-animated, but it now looks quite funny compared to the latest chapter. The level of natural-world CGI in Toy Story 4 is just stunning, so how did they do that
“INSIDER takes you behind the filmmaking process for “Toy Story 4,” illustrating each stage in the production pipeline,” states the description. The video discusses “how the characters and their environments were designed, modeled and built, and how Pixar’s technical artists created visual textures that appear so vivid and lifelike on the big screen.” What is more, you will learn which parts of the movie were animated by hand — and which parts were simulated using advanced tools that defined the appearance of clothing, weather, hair, and fur.
Amplify Impostors for Unity 3D by Amplify Creations is an optimization solution that uses next-generation Billboard Impostors*
*Impostors are camera-facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object