A Book on Quake and the Golden Age of FPS

Check out a cool book project from Indiegogo that tells the story behind id Software’s bestselling, industry-defining Quake franchise.

Check out a cool book project from Indiegogo that tells the story behind id Software’s bestselling, industry-defining Quake franchise. ‘Rocket Jump: Quake and the Golden Age of First-Person Shooters‘ also discusses the making of other FPS titles such as Half-Life, Team Fortress, Duke Nukem 3D, and Star Wars: Dark Forces. Let’s study the project and see if this is a must-read for FPS fans. 

Developers, enthusiasts, and critics regard the 1990s as a wellspring of creativity and technological innovation for the first-person shooter genre of video games. Released to widespread acclaim in June 1996, Quake changed the landscape of shooters and gaming technology, but not without taking a toll on its creators and shaking id Software to its foundation.

While previous books have documented the history of id Software’s early years, Rocket Jumpgoes beyond the making of the original Quake to present exhaustive details on the development of its sequels as well as behind-the-scenes accounts from id Software’s designers on the technological innovations and political power plays that defined the studio’s culture.

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In addition to a deep dive into id’s development history, Rocket Jump chronicles the making of other FPS titles such as Half-Life, Team Fortress, Duke Nukem 3D, and Star Wars: Dark Forces. The result is the most comprehensive history of the FPS genre’s golden era to date.

Rocket Jump is based on research and first-hand interviews with developers from throughout Quake’s history including John Carmack, John Romero, American McGee, Jennell Jaquays, Graeme Devine, and more.

Witness the impact of Quake and id Software on other FPS studios such as Apogee/3D Realms, Valve Software, and independent developers.

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You can learn more and support the project here

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