A Closer Look at The Last of Us Part I's Dynamics

Christophe Desse compiled all the dynamic objects created by Naughty Dog's Dynamics Technical Art team into one neat reel.

Lead Technical Artist at Naughty Dog Christophe Desse recently posted a cool video showcasing an important detail present in the recently-released The Last of Us Part I – dynamic objects. The video showcases the game's floating underwater debris, destructible environments, and breakable and movable objects, such as grass, glass, water, and various props you encounter in the game world. According to the description provided by the artist, all of the objects were made by ND's Dynamics Technical Art team using Houdini, Maya, Havok, ZBrushCore, and Substance 3D Painter.

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