Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at a collection of 218 composite ornaments including elements such as: decorative leaves, acanthus leaves, simple French cartouches and various scroll and shell elements by Cscutariu.
These can be used as base meshes for the creation of more complex elements or just kitbash them into whatever you please. Geometry consists of mostly quads with a few tris here and there.
Feel free to use these anyway you like including for commercial purposes. Please do not redistribute/resell or incorporate them in any kind of model/scene that will be sold as a stock model. Thanks.