A Command & Conquer Anniversary Remaster in the Works
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by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

A Command & Conquer Anniversary Remaster in the Works
12 October, 2018
News

EA quietly announced an official Command & Conquer remaster on Reddit. A post from EA producer Jim Vessella states that the studio has plans for the series’s fast-approaching 25th anniversary. Is it just one game being updated for now? We can’t be sure. 

Here’s the statement:

As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary.

We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the subreddit.

Jim Vessella

You can learn more here

Source: reddit.com
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1 Comment on "A Command & Conquer Anniversary Remaster in the Works"

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Mash
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Mash

Sweet! I played it about a year ago, and compared to the pace of sc2 it was just too painful unfortunately. I still love the universe and all the units and theme, but it needs a gameplay overhaul to become playable in 2018/19 ! 🙂

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