this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
We’re not done with Drew Wolf yet. It appears that Valve was once developing designs for a four-player, co-operative fantasy adventure game. Let’s take a closer look with some artworks from the recently updated website.
Wolf’s “Untitled Fantasy Game” colletion presents character art for an internal R&D project, “a fantasy adventure game centered around cooperative combat and driven by story”.
Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order to establish a diverse cast of archetypal characters. After discussion and feedback the group was paired down to ten characters. They would become the projects main characters.
During the development I created a mood sketch for each character. They were done in a classic sci-fi/fantasy book cover. Each sketch represents a slice of the world each character came from as well as a hint at who they are and what they do. This collateral art helped convey the direction quickly and facilitate creative discussion for each character.
Yes, we are not sure it was Valve’s project, but Drew Wolf hasn’t worked anywhere else, so you get the idea, right? The artist worked at the studio for nine years and Drew is now an independent artist.