It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Writer Felipe Pepe has released his outstanding book about RPG games with developers and journalists from across the globe discussing all kinds of role-playing titles. The book is now available and the best thing is that it is free.
Dear reader, I present you the full release of the CRPG BOOK PROJECT!
Across its 528 pages you’ll find information about over 400 RPGs, from the early PLATO games to modern AAA releases, as well as hidden gems, curiosities and even fan-translations. The reviews were written by a team of 112 volunteers from all around the globe – fans, modders, journalists, critics, indies and AAA developers.
Above all, this book is a passion project. Free, non-commercial, created by people who wanted to share their hobby and help others have fun. I’m very proud of what we achieved, and I would like to thank everyone who helped me on this journey.
You can learn more about the project and get the book here.