Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Clay Man has shared a free pack of ropes which you can use to enrich all kinds of projects. The pack features 6 rope PBR materials tested in UE4, Unity, Marmoset, and Arnold.
The package contains 6 rope PBR materials. They are all ready for games and visualization. Tested in Arnold, Marmoset, Unreal Engine and Unity. Textures: Base Color, AO, Normal, Height, and Roughness.
You can learn more about the pack here.