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If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
Take a look at a free sand material created in Substance Designer by Derk Elshof. Having a hard time dealing with the ground? Study this breakdown and build your own substance.
A material study of sand with pebbles and seaweed. A fully procedural material made with Substance Designer.
I uploaded the .sbs file to Gumroad in case people want to see a breakdown of it.