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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Senior 3D Character Artist Leslie Van den Broeck shared a free stylized base mesh you can use as a starting point. The artist is known for marvelous stylized models, so this is a really great way to dive into character art.
After getting a lot of questions about the availability of my stylized female basemesh I decided to refine it a little bit and make it available.
Disclaimer, this is a base to start with. do not take it as reference for anatomy, proportions or anything else. its purely a startingpoint.
By downloading a pack you get a ztl. that has the meshes combined and polygroups assigned to them and a obj. file.
Make sure to check out an awesome 8-hour video by Leslie on using a mesh below:
Want more? Here is a guide on how to make a base mesh for creating stylized busts inside of ZBrush by the artist. The guide folder includes a custom ZBrush UI setup and the actual base mesh itself.
And don’t forget to check out the artist’s artworks here.