Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Senior 3D Character Artist Leslie Van den Broeck shared a free stylized base mesh you can use as a starting point. The artist is known for marvelous stylized models, so this is a really great way to dive into character art.
After getting a lot of questions about the availability of my stylized female basemesh I decided to refine it a little bit and make it available.
Disclaimer, this is a base to start with. do not take it as reference for anatomy, proportions or anything else. its purely a startingpoint.
By downloading a pack you get a ztl. that has the meshes combined and polygroups assigned to them and a obj. file.
Make sure to check out an awesome 8-hour video by Leslie on using a mesh below:
Want more? Here is a guide on how to make a base mesh for creating stylized busts inside of ZBrush by the artist. The guide folder includes a custom ZBrush UI setup and the actual base mesh itself.
And don’t forget to check out the artist’s artworks here.