I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Check out a wonderful new game about being alone on a Russian winter night called It’s Winter.
The game is all about panel houses, snow, overcast sky, tiny kitchen, shabby staircase, and other little elements that make it stand out. Just check out this tweet with some gameplay that will make you want to play the game:
An honest to God GOTY contender for me is This Winter (https://t.co/VF1o8N55Wt ) for nailing the sad lonely Russian apartment nightwalk vibes, and letting you do this unprompted. pic.twitter.com/DaknskyyLa
— Motherboard Slumd0g from the WetWork NetWork (@BeachEpisode) March 9, 2019
It’s Winter is an indie game which genre is described as “sandbox, post-soviet, sad 3d, Russian sadness. Nothing awaits you: there is no chance to get out, no room for adventures and breathtaking plot. Just a broken radio, refrigerator filled with food, loneliness, and endless snow.”
This game was created by Ilya Mazo who teamed up with well-known underground game designer Alexander Ignatov (sad3d) as a part of the “ШХД: ЗИМА” multi-platform project which consists of the book, music album, short film and theatre play.
You can learn more and get the game here.