If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
French 3d artist Koola has recently published a short video of his upcoming game tentatively named “HK project”. The short video is intended is a visual test of the indie title, which features a brave cat in an impressive futuristic 3d world.
“HK project” is created with the help of Koola’s friend Viv. The game is being built with Unreal Engine 4 and Substance tools. Koola is known for his unique take on post processing and lighting. Over the last couple of years he created some absolutely amazing 3d projects.
However, now his tiny team is building a unique indie project, which will most likely become the next big thing in the game development world. No idea when it will be released, but we’re all very excited to see this game in action.