A Gnomon Workshop on Building Demolition FX in Houdini

Here's a new 5-hour course with Timucin Ozger.

Check out a 5-hour Gnomon workshop by Timucin Ozger, Head of FX at the award-winning Mr. X, on how to create an art-directable destruction scene in Houdini. Please note that the entire course is focused on Houdini so you need a basic understanding of the Houdini user interface.

The course discusses production-proven, rigid-body destruction (RBD) techniques using the RBD Bullet Solver and teaches how to properly fracture a model and create constraints together with secondary simulations such as debris and pyro effects. "Throughout the process, Tim explains all the tools and concepts required, from TOPs setup for fast iteration, RBD Material Fracture, Packed Primitives, RBD Constraints, simulation secondaries, Custom DOP net smoke setup, Sparse Sim Pyro Setups, for-loops with Compile Blocks, Instances, and rendering with Redshift," notes the course description.

The team also noted that Houdini project files are available as a downloadable learning resource with this workshop. Learn more and get started here.

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