I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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The Disney-Fox merger eventually killed another project — Mouse Guard adaptation from Maze Runner director Wes Ball, but there’s a nine-minute demo reel in Unreal showing how it could look like.
The project was based on the Eisner-award winning comic series with an idea of an epic fantasy world of mice inhabiting a lush forest world. The project was actually canceled back in April after the merger, but the director confirmed the news Tuesday night on Twitter.
Yes sadly, its true. Our #mouseguard movie is dead.
Seems it's too big a risk. It’s a damn shame really. We had something special. To my hella talented cast/crew: I’m sorry I couldn’t push this one through. The past year with you all has been a blast. May the Guard prevail! pic.twitter.com/MGRq54uI6O
— Wes Ball (@wesball) June 26, 2019
Ball has also shared a nine-minute demo reel rendered in UE4. The demo isn’t the desired look, but more of a taste of the movie’s feel. The clip shows mice riding tortoises and birds through the woods, battling against creatures, and more. It actually could be a really great movie with Idris Elba, Andy Serkis, and Thomas Brodie-Sangster lending their voices to characters.
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