A New Breakdown on Creating Stylized Water in UE5

The artist explained how to set up a sparkly effect at the water surface, showed how to add refraction, and more.

Game Developer and 3D Artist Josh has shared a new comprehensive breakdown on creating a beautiful stylized water effect in Unreal Engine 5. In this breakdown, the artist revealed the working process inside Unreal's Material Graph, explained how to set up a sparkly effect at the water surface, shared some insights regarding the maps needed to create the water, spoke about setting up refraction and the shoreline effect, and more. The full breakdown can be accessed by visiting Josh's Twitter page.

Don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more