A Node-Based Shader Tool For Unity
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Latest comments
by Trilo Byte
20 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
21 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

A Node-Based Shader Tool For Unity
15 January, 2018

Take a look at a real time node-based shader tool for Unity 5 and 2017 called Shadero Sprite. The idea here is to save a ton of time with the help of several pre-made and fully optimized node effects. It is worth noting that the team behind the tool increases the number of the pre-made effects with regular updates. No code required.


  • Node-based editor
  • Real-time preview
  • Source code included
  • Load/Save project
  • Optimized shader
  • Visual selection node preview
  • Works with Unity UI
  • Many pre-made effects
  • Tutorial in editor
  • Project examples
  • Unity 5 and 2017 compatible

Buy the extension for $50

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