A Node-Based Shader Tool For Unity
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Assignment help
4 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
24 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

A Node-Based Shader Tool For Unity
15 January, 2018
News

Take a look at a real time node-based shader tool for Unity 5 and 2017 called Shadero Sprite. The idea here is to save a ton of time with the help of several pre-made and fully optimized node effects. It is worth noting that the team behind the tool increases the number of the pre-made effects with regular updates. No code required.

Features

  • Node-based editor
  • Real-time preview
  • Source code included
  • Load/Save project
  • Optimized shader
  • Visual selection node preview
  • Works with Unity UI
  • Many pre-made effects
  • Tutorial in editor
  • Project examples
  • Unity 5 and 2017 compatible

Buy the extension for $50

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz