A Node-Based Shader Tool For Unity
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by Assignment help
4 hours ago

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by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
24 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

A Node-Based Shader Tool For Unity
15 January, 2018

Take a look at a real time node-based shader tool for Unity 5 and 2017 called Shadero Sprite. The idea here is to save a ton of time with the help of several pre-made and fully optimized node effects. It is worth noting that the team behind the tool increases the number of the pre-made effects with regular updates. No code required.


  • Node-based editor
  • Real-time preview
  • Source code included
  • Load/Save project
  • Optimized shader
  • Visual selection node preview
  • Works with Unity UI
  • Many pre-made effects
  • Tutorial in editor
  • Project examples
  • Unity 5 and 2017 compatible

Buy the extension for $50

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