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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Take a look at a real time node-based shader tool for Unity 5 and 2017 called Shadero Sprite. The idea here is to save a ton of time with the help of several pre-made and fully optimized node effects. It is worth noting that the team behind the tool increases the number of the pre-made effects with regular updates. No code required.
- Node-based editor
- Real-time preview
- Source code included
- Load/Save project
- Optimized shader
- Visual selection node preview
- Works with Unity UI
- Many pre-made effects
- Tutorial in editor
- Project examples
- Unity 5 and 2017 compatible