A Node-Based Shader Tool For Unity
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Latest comments
by Jamie Gibson
2 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
8 hours ago

Fucking AWESOME!

A Node-Based Shader Tool For Unity
15 January, 2018

Take a look at a real time node-based shader tool for Unity 5 and 2017 called Shadero Sprite. The idea here is to save a ton of time with the help of several pre-made and fully optimized node effects. It is worth noting that the team behind the tool increases the number of the pre-made effects with regular updates. No code required.


  • Node-based editor
  • Real-time preview
  • Source code included
  • Load/Save project
  • Optimized shader
  • Visual selection node preview
  • Works with Unity UI
  • Many pre-made effects
  • Tutorial in editor
  • Project examples
  • Unity 5 and 2017 compatible

Buy the extension for $50

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