Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Jonas Roscinas released a new pack featuring 115 seamless pattern height maps that will help you add details to hard-surface models. The pack is said to range from basic metal to intricate sci-fi patterns. The artist has also added 25 seamless panels that can be used for environments and sci-fi objects.
It is worth noting that the pack can be used for commercial projects. Jonas states that this pack was created for “people that want to take their creations to the next level and improve/enhance the final result.”
Alpha Maps are 2048×2048 and 16bit of depth.
Can be used with:
- Substance Painter
- Substance Designer
- Quixel SUITE
- Cinema 4D
And here is a little guide to using it:
You can learn more here.