Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Game magazines are sort of the dying breed right now. There are a few publications left and most of the action is happening right here on the web. But there are still people, who want to hold a nicely produced paper magazine in their hands. And there are people willing to make this kind of product.
‘A Profound Waste of Time’ is a gaming magazine about indie games, coming from a very talented team from London. At the helm we have Caspian Whistler, Darren Wall (Read-Only Memory), and Ian Evenden (, Official Xbox Magazine and NGamer). The first issue is illustrated by Dan Mumford. The list of contributors (agan, first issue) is mighty impressive: Jonathan Holmes, Adrian Bauer, Rami Ismail, Darren Wall, Tommy Refenes, Temmie Chang. Most of the pledges will become the compensations to the contributors.
“A Profound Waste of Time” is supposed to be a monthly project (at least we hope so), but with the pledge you can only get the 1st issue, so maybe it’s not going to be published just as often. You can support the magazine here!
Author: Kirill Tokarev