I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Game magazines are sort of the dying breed right now. There are a few publications left and most of the action is happening right here on the web. But there are still people, who want to hold a nicely produced paper magazine in their hands. And there are people willing to make this kind of product.
‘A Profound Waste of Time’ is a gaming magazine about indie games, coming from a very talented team from London. At the helm we have Caspian Whistler, Darren Wall (Read-Only Memory), and Ian Evenden (, Official Xbox Magazine and NGamer). The first issue is illustrated by Dan Mumford. The list of contributors (agan, first issue) is mighty impressive: Jonathan Holmes, Adrian Bauer, Rami Ismail, Darren Wall, Tommy Refenes, Temmie Chang. Most of the pledges will become the compensations to the contributors.
“A Profound Waste of Time” is supposed to be a monthly project (at least we hope so), but with the pledge you can only get the 1st issue, so maybe it’s not going to be published just as often. You can support the magazine here!
Author: Kirill Tokarev