A Talk on Crafting Environments for Battlefield V
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

A Talk on Crafting Environments for Battlefield V
19 June, 2019
News

We’ve recently posted an article about an event at Gnomon on the environment art of Battlefield V and now we can all watch a recording of the session.

Watch Crafting Environments of Battlefield V: An Evening with DICE LA from Gnomon_School on www.twitch.tv

We have to thank Guilherme Rambelli for sharing the link. The artist and his team went to Crete, Greece in order to scan a variety of assets to use for the creation of the map called Mercury, for Battlefield V Live Service.

Rambelli states that he created all nature assets (cliffs, rocks, ridges, etc.) excluding vegetation, and worked with Kyle Nikolich (Sr. Tech Art) on the Destructible Architectural assets for the level.

Check out the recording to learn how Rambelli and three of his co-workers from DICE LA built their workflow behind creating a large-scale Battlefield map.

You can learn more about the event here.

Desert Eagle MAG50 by Abderrezek Bouhedda is a next-gen game-ready weapon modeled part by part including perfect UV Unwrapping and PBR Textures.

See the full description

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Ryan Leahy Recent comment authors
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Ryan Leahy

I was so impressed with the Mercury map and really appreciate the effort and detail put in by the team. Excellent work all round and I look forward to what comes next

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