Jonathan Cooper has shared an ‘HD Remaster’ of a talk he gave at the Twitch Animation Exchange in February 2017.
The developers refer to them as In-Game Cinematics (IGCs for short). While PS3-era Naughty Dog cinematics were all pre-rendered, cinematics from Uncharted 4 are real-time in-game.
It all starts in Maya where artists work with props. Do you want to know more? Check out the recording below.
This is an ‘HD Remaster’ of a talk I originally gave at the Twitch Animation Exchange in February 2017, describing how we created Interactive Cinematics on Uncharted 4 and other projects at Naughty Dog.