there is no need to create a vdb, but it works yes
Super taf! ;)
Ted Bundy's car? :D
Earlier this year the Unity team revealed the Animation Rigging package which provides a suite of constraints that can help users set up different rigs to alter or modify animation at runtime.
They have recently shared an article that discusses some of their recent Animation Rigging experiments. The whole project is still experimental, but you can see how a technical animator might author constraint interactions with a state machine without needing to write any code.
You can find the full article here.
Amplify Impostors for Unity 3D by Amplify Creations is an optimization solution that uses next-generation Billboard Impostors*
*Impostors are camera-facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object