Automatically analyzes your scene to optimize rendering — so you get the best quality in less time.
Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!
Anybody get that?
If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
Chaos Group has shared a recording of a recent webinar dedicated to using the new features of V-Ray Next for 3DS Max. Let’s learn more about the tool’s possibilities.
V-Ray Next for 3ds Max is smarter, faster and more powerful than ever before.
During this free webinar, CG Specialist Atanas Tudzharov will show you how the incredible toolset of V-Ray Next makes it quicker and easier to get stunning results.
Get your free 30-day trial for V-Ray Next for 3ds Max here.
Here’s what’s new in V-Ray Next for 3ds Max:
POWERFUL SCENE INTELLIGENCE
ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.
POINT & SHOOT CAMERA
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.
2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
GPU VOLUME RENDERING
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire, and fog.
NVIDIA AI DENOISER
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Accurately measure the light levels in your scene using new lighting analysis tools.
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights and melanin color controls.
You can learn more about the tool here.