A Workflow to Bake Sculpted Details from ZBrush
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by milesmsith Smith
2 hours ago

Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards

by Charlotte Delannoy
18 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
20 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

A Workflow to Bake Sculpted Details from ZBrush
12 January, 2017
Experienced environment artist Leonardo Iezzi has allowed us to publish an awesome tutorial on baking sculpted details from ZBrush. You can find the original version on artist’s ArtStation page

The post was reposted with author’s approval. The breakdown was originally published on artist’s ArtStation. 

You can find the original version on artist’s ArtStation page in HD PDF format! 

Leonardo Iezzi, Environment Artist at Reflections a Ubisoft Studio

Source: ArtStation

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AdminLil_Dice Recent comment authors

Glad you enjoyed it! I love the things you can do with Zbrush. It’s sort of a magical software for me.


A good article. I have been having problems with baking for years and can never get it right all the time. I will try this method out and see how it works for me. Cheers