A Workflow to Bake Sculpted Details from ZBrush
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what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
7 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
18 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

A Workflow to Bake Sculpted Details from ZBrush
12 January, 2017
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Experienced environment artist Leonardo Iezzi has allowed us to publish an awesome tutorial on baking sculpted details from ZBrush. You can find the original version on artist’s ArtStation page





The post was reposted with author’s approval. The breakdown was originally published on artist’s ArtStation. 

You can find the original version on artist’s ArtStation page in HD PDF format! 

Leonardo Iezzi, Environment Artist at Reflections a Ubisoft Studio

Source: ArtStation
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2 Comments on "A Workflow to Bake Sculpted Details from ZBrush"

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Admin
Admin

Glad you enjoyed it! I love the things you can do with Zbrush. It’s sort of a magical software for me.

lil_dice
Member
lil_dice

A good article. I have been having problems with baking for years and can never get it right all the time. I will try this method out and see how it works for me. Cheers

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