Achieving photorealism with unreal engine
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Achieving photorealism with unreal engine
8 March, 2016

Eoin O’Broin is a great visual artist, who is working on photorealistic scenes in Unreal Engine 4. Check out his mini scenes presented at Unreal Engine forum.

Achieving photorealism with unreal engine

Achieving photorealism with unreal engine

Achieving photorealism with unreal engine

Recently he presented more optimized scene, running at 60 FPS @ 1440p

Achieving photorealism with unreal engine

We are looking forward to seeing more from the visual artist. Share your thoughts on the scenes in the comments below.

Eoin O’Broin

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