Achieving photorealism with unreal engine
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Latest comments
by Matthew Scenery.Melbourne
3 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Achieving photorealism with unreal engine
8 March, 2016
News

Eoin O’Broin is a great visual artist, who is working on photorealistic scenes in Unreal Engine 4. Check out his mini scenes presented at Unreal Engine forum.

Achieving photorealism with unreal engine

Achieving photorealism with unreal engine

Achieving photorealism with unreal engine

Recently he presented more optimized scene, running at 60 FPS @ 1440p

Achieving photorealism with unreal engine

We are looking forward to seeing more from the visual artist. Share your thoughts on the scenes in the comments below.

Eoin O’Broin

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