Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Colton Orr, a Character Artist at Insomniac Games, has recently released his male BaseMesh that will help you learn human anatomy. Some of you might find it useful for different character experiments or personal studies.
High-resolution ZBrush Tool with the detailed musculature of the male body. TPose & Posed Model included.
This model is ideal for anyone looking to bring their understanding of anatomy and form to the next level. The mesh has Clean Topology, Edge Loops, and evenly distributed quads that make it ideal for sculpting in ZBrush. I created this BaseMesh to meet the needs that I had when I was just beginning to learn human anatomy. I hope you find it useful!
- High-Resolution ZBrush Tool
- OBJ of TPose and Posed Model
- TPose & Posed Model
- Teeth, Eyes, & Hair
- Clean Topology
- 6 Subdivision Levels
- For use with ZBrush 4R8