Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
Leo Haslam has shared a detailed look at the robotic endoskeleton from the latest episode of ADAM. The artist worked closely with Neill Blomkamp to find the perfect design, the one that would find inside the human form, but still feel nonhuman.
This was my favorite and most challenging part of working on this project. I went through a lot of different versions before finally reaching this one. Neill wanted something that would fit inside the human form but also feel non human. Neill suggested incorporating four arms into the design and I came up with the idea for transforming the leg into the double hinged demon like design. I used a few of Vitaly Bulgarov’s kit bash pieces in this design but each one was heavily modified to fit my concept.
Some of the later renders feature an alternate head but this was eventually changed back to the original design.
By using Zbrush to create this concept I was able to pass on the 3D file so that it could be retopologiesd and rigged for animation.
Jeff Tetzlaff was responsible for the final model and did an awesome job at designing the joints so that they could actually articulate.