Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Leo Haslam has shared a detailed look at the robotic endoskeleton from the latest episode of ADAM. The artist worked closely with Neill Blomkamp to find the perfect design, the one that would find inside the human form, but still feel nonhuman.
This was my favorite and most challenging part of working on this project. I went through a lot of different versions before finally reaching this one. Neill wanted something that would fit inside the human form but also feel non human. Neill suggested incorporating four arms into the design and I came up with the idea for transforming the leg into the double hinged demon like design. I used a few of Vitaly Bulgarov’s kit bash pieces in this design but each one was heavily modified to fit my concept.
Some of the later renders feature an alternate head but this was eventually changed back to the original design.
By using Zbrush to create this concept I was able to pass on the 3D file so that it could be retopologiesd and rigged for animation.
Jeff Tetzlaff was responsible for the final model and did an awesome job at designing the joints so that they could actually articulate.