There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.
Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте
Already have ndo, b2m, knald, and others.. Why another one?
Check out a new add-on that will let you export content created using Blender to Unreal Engine 4.
Working on object packs for Unreal Engine 4 might be a bit complicated with Blender, so a Blender Nation user BLEURAVEN decide to share a tool called “Blender for UnrealEngine”. It is said to simplify the process of the export, allowing to export all the Assets of a scene at the same time, distributing them in a proper tree structure in correlation with the Unreal Engine Pipeline.
- The socket and collision shapes are done directly in Blender
- Users can choose precisely the different animations that need to be exported
- The add-on includes a potential error checker to avoid problems with exporting
- You can also generate scripts for Unreal