Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Check out a new add-on that will let you export content created using Blender to Unreal Engine 4.
Working on object packs for Unreal Engine 4 might be a bit complicated with Blender, so a Blender Nation user BLEURAVEN decide to share a tool called “Blender for UnrealEngine”. It is said to simplify the process of the export, allowing to export all the Assets of a scene at the same time, distributing them in a proper tree structure in correlation with the Unreal Engine Pipeline.
- The socket and collision shapes are done directly in Blender
- Users can choose precisely the different animations that need to be exported
- The add-on includes a potential error checker to avoid problems with exporting
- You can also generate scripts for Unreal