Adobe decided to acquire Oculus Medium, a virtual reality sculpting tool for artists.
Nothing is changing in the short term, and the tool will remain free for people with an Oculus VR system for now. The team will introduce “more features, improvements, and other developments” to Medium in 2020.
Sébastien Deguy, Adobe’s 3D and immersive content head, states that the toolkit will complement Adobe’s existing Substance app for 3D texturing. Game developers, concept artists, and other talents love Medium, so the acquisition is a logical move.
Art in Medium by Finnian MacManus
Adobe wants to preserve Medium’s existing community. "We’re also excited about the thriving community Medium has been enjoying," said Deguy. "We welcome this world of talented artists with great enthusiasm and will ensure continuity in the way they currently access and experience the tool. We can’t wait to work with this community to keep Medium growing and improving."
You can learn more here.