If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Animate CC (former Flash Professional CC) will be Adobe’s newest web animation tool for developing HTML5. The software will continue to support Flash, but the change marks an important step in the development of the whole web animation industry.
Today, open standards like HTML5 have matured and provide many of the capabilities that Flash ushered in. Our customers have clearly communicated that they would like our creative applications to evolve to support multiple standards and we are committed to doing that. So today we are announcing Animate CC, previously Flash Professional CC, which will be Adobe’s premier web animation tool for developing HTML5 content while continuing to support the creation of Flash content. Adobe Animate CC will be available in early 2016. In addition, Adobe will release an HTML5 video player for desktop browsers, which will complement Adobe’s support for HTML5 on mobile.
While standards like HTML5 will be the web platform of the future across all devices, Flash continues to be used in key categories like web gaming and premium video, where new standards have yet to fully mature. Moving forward, Adobe is committed to working with industry partners, as we have with Microsoft and Google, to help ensure the ongoing compatibility and security of Flash content. In that spirit, today we are announcing that we are working together with Facebook to help ensure Flash gaming content on Facebook continues to run reliably and securely. As part of this cooperation, Facebook will report security information that helps Adobe improve the Flash Player.
Seems like the king is dead, long live the king.