Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Adobe is going to end support for its plugin Flash. With partners like Apple, Facebook, Google, Microsoft and Mozilla, the company is going to stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to the new open formats.
There are also a number of small-scale changes coming ahead of that plan that you should also be aware of. Adobe states the team is looking for ways to “move more aggressively to end of life Flash” in certain locations where unlicensed, outdated, and largely less secure versions of its player are widely distributed.
Chrome, Microsoft Edge, and Safari are working now to slowly get rid of Flash ahead of the 2020 deadline to ease the transition. Users will now be asked if they want to load Flash-based objects on a website more and more frequently.
Google plans to start prompting users for permission to load Flash more often and will eventually shut down the plugin for users that continuously decline. Likewise, Apple, Microsoft, and Mozilla also have similar plans.
What is more, Facebook has released a blog post on how its web-based platform can migrate projects from Flash to HTML5. Flash games will continue to work on Facebook until 2020, but the company suggested some ways for developers to migrate their games in the coming years.