Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
The Telegraph reports, that an American company Adobe is preparing to acquire the British visual-effects company The Foundry. This studio specializes in developing high-quality CGI-software for Warner Bros, Sony Pictures, Pixar. The company has over 20 thousand clients from entertainments industry. The Foundry was founded in 1996 and currently the company employs 370 people.
The Foundry was up for sale since late last year. Its owners from Carlyle wants to get around £150-200 million for the deal. The Foundry is a profitable business. In 2014 this company earned £10m. One of the most popular tools from the company is called Nuke. it was used during the production of various films, including Edge of Tomorrow, Guardians of the Galaxy, Avatar and The Twilight. This software stitches together different layers of filming with green screen animation and CGI. It’s incredibly complicated.
Adobe wants to acquire The Foundry and make its visual effects and 3D tools available to a wider audience.
One of the products that will fill Adobe’s portfolio is called Modo. It’s a great tool for concept designers, which could be used to prototype various products in 3D. There’s also a new 3D-painting tool coming, created with the help of the production house owned by Peter Jackson.
More information about The Foundry could be found at our vendor section.