Advanced Shape Creation in Substance Designer
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments
by john
2 hours ago

Any news about a possible linux version?

by Adam Thomas
3 hours ago

We are one of the most professional and quality-oriented assignment support service providers. Our homework help is 100% original and free from plagiarism.

by Heart Sticker
5 hours ago

Thanks to share this best information with us.Please visit our website to get more about best heart sticker designs.

Advanced Shape Creation in Substance Designer
4 April, 2019

Eric Wiley has recently teamed up with Levelup.Digital to discuss his workflow in Substance Designer. The team presented a fully narrated, step-by-step tutorial with the artist building an Octopus Tentacles project from start to finish.

The guide will show you how Eric analyzes references, his approach to breaking down materials, and his personal tools and techniques for shaping and layering details.

“Whether you’re a beginner or advanced Substance Designer user, you will come away with something new to integrate into your workflow.”

Eric works as a Senior Artist at Blizzard Entertainment in Irvine, California. The artist focused his work on environment art and material creation. Eric has worked on Guild Wars 2, Gigantic, Skylander Super Chargers, and Destiny series.

You can get the tutorial for $15 here.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

Leave a Reply