Thanks, Allar! Good luck with your new project!
Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.
Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.
Take a look at a cool pack for Unreal Engine 4 that will help you create believable AI characters within minutes using a powerful and flexible Behavior State system. The system brings a wide range of customizable parameters, so this goodie might be perfect for your next project.
AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system.
The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit has got you covered.
It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game.
List of Features:
- Powerful and flexible Behavior State system
- Includes 10 built-in Behavior states (Idle, Follow, Flee, Patrol, Seek, AttackMelee, AttackRanged, Defend, Hit, Investigate)
- Create any type of NPCs ranging from Civilians, Animals, Companions, Enemies and even Badass Bosses, and more
- Easy to integrate with its plug-and-play nature
- Includes 7 built-in Triggers (OnSight, LoseSight, Message, Delay, WithinDistance, BeyondDistance, Health)
- Behavior Chaining lets you create cohesive and complex AI behaviors
- Add animations and audio with ease
- Easily extend or create your own AI Behaviors and Triggers
- Create believable and living worlds using Workspaces Actor
- Parkour system for AI
- Patrol waypoint system for AI
- Path Corner actors for triggering AI tasks and events in the scene
- AI Spawner to dynamically spawn AI characters
- Blueprints and Behavior Tree based
- Includes health and damage system
- Example RPG, Shooter, and Flying AI
- Multiplayer support