It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Nukeygara (check out our exclusive interview with the team) has recently released the final version of Akeytsu, its tool that provides users with a more intuitive approach to character animation and rigging.
- The ability to simply click on the skinned mesh of the character to create poses. No need for curve controllers.
- A duo skin feature that provides a two-step skinning process (rigid & soft). This combined with a copy and paste skinning feature and a preset half-skeleton supplied with the software speeds up the skinning workflow.
- Use either IK or FK on the same skeleton. The Akeytsu Solver enables any joint to be animated in FK, while using IK for other parts of the character. An automated Reverse Foot feature can be used in both modes.
- A new keyframe editor, called a Stacker, which reimagines the traditional 2D keyframing X-sheet to fit a 3D workflow. It links keyframes with their relative timing and allows for the rapid adding and removal of keyframes and facilitates cycle creation.
- A Spinner gizmo that allows for fast and easy rotation, translation, reverse foot and IK pole vector control. The Spinner combines, through a simple widget, all the functionalities required to animate while avoiding constant and tedious camera view adjustments to select thin axes on a screen.
- Curveboard provides an integrated view to edit f-curves on a single-screen. Other F-Curve viewing modes are available if the character is animated within its environment or interacting with props.
- A Cyclemaker tool to loop and mirror with only four source keyframes to create complete walk and run cycles.
- FBX Production pipleline.
- Unity and Unreal Engine integration.
Pro, Indie and Learn (non-commercial) licenses are available right now. More details can be found on Nukeygara’s website.