Akeytsu 1.0 is Out!
Events
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments
by Zac
9 hours ago

Really cool in VR, but I wish the camera would be locked to the cart, so that it felt like I was sitting in it. Now when the cart moves, the head does not follow so it feels like I'm just floating with no contact with the cart.

by edwardoamoah18@Outlook.com
10 hours ago

this is very inspirational. I love the look and feel of your environment

by TrickBox
20 hours ago

Nice ad Amazon but can we please at least have some cool behind the scene screenshot and informations instead of the regular Media tab of the official website ?

Akeytsu 1.0 is Out!
30 October, 2017
News

Nukeygara (check out our exclusive interview with the team) has recently released the final version of Akeytsu, its tool that provides users with a more intuitive approach to character animation and rigging.

Main features:

  • The ability to simply click on the skinned mesh of the character to create poses. No need for curve controllers.
  • A duo skin feature that provides a two-step skinning process (rigid & soft). This combined with a copy and paste skinning feature and a preset half-skeleton supplied with the software speeds up the skinning workflow.
  • Use either IK or FK on the same skeleton. The Akeytsu Solver enables any joint to be animated in FK, while using IK for other parts of the character. An automated Reverse Foot feature can be used in both modes.
  • A new keyframe editor, called a Stacker,  which reimagines the traditional 2D keyframing X-sheet to fit a 3D workflow. It links keyframes with their relative timing and allows for the rapid adding and removal of keyframes and facilitates cycle creation.
  • A Spinner gizmo that allows for fast and easy rotation, translation, reverse foot and IK pole vector control. The Spinner combines, through a simple widget, all the functionalities required to animate while avoiding constant and tedious camera view adjustments to select thin axes on a screen.
  • Curveboard provides an integrated view to edit f-curves on a single-screen. Other F-Curve viewing modes are available if the character is animated within its environment or interacting with props.
  • A Cyclemaker tool to loop and mirror with only four source keyframes to create complete walk and run cycles.
  • FBX Production pipleline.
  • Unity and Unreal Engine integration.

Pro, Indie and Learn (non-commercial) licenses are available right now. More details can be found on Nukeygara’s website.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz