So what's exactly the advantage? good would be a direct comparison to known renderers
Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Allan McKay is an award-winning VFX Supervisor and Technical Director in Hollywood with the working experience of over 20 years. He created visual effected for the movies and games like Venom, Transformers, Star Trek, Bioshock, Call of Duty, Half-Life and many more.
We have gathered Allan’s most popular tutorial videos on TyFlow:
A new 1h 30 min tutorial showing the tips of making ash and other low mass effects you could see in Avengers. Allan used the same disintegration effect working on the God of War Superbowl, Blade and others.
Here he shows a dispersion disintegration effect on Thanos from Avengers.
This video has the steps explaining the process of creating a car destruction effect. It also contains a car simulation through FX rigging and dynamics.
This tutorial demonstrates the main steps in creating a skin tearing effect.
In this TyFlow tutorial, the main focus is on creating realistic effects with the granular sand solver.
The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.
Any future updates are included and will be available for download in case they are released. Next episodes are not included.