Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
Allegorithmic’s Substance Source, a library of scanned and procedurally generated 3D materials, is about to get bigger with a huge set of new materials. Over the course of the next five weeks, the team is said to add nearly 500 original materials which will help artists build photorealistic cars, from the tires to the dash. You can now get your hands on the first 45 materials.
The releases will continue until July 5, with a new pack of materials available every Thursday. The idea here is to offer automotive designers and artists a way to create photorealistic vehicles quickly, with nearly unlimited possibilities. The materials offer tweakable settings to choose from a comprehensive range of ready-to-use materials for both the interior and exterior of vehicles or customize them to fit any 3D project where photorealism matters.
“When you can begin with every type of car material laid out in front of you, the design process really becomes about where you want to take it,” stated Nicolas Paulhac, Product Man, ger and Color, Material and Finish Designer at Allegorithmic. “With this collection, we want to give designers a wide resource to pull from, so they can put their time into their ideas, wherever they may lead.”
Each release is said to have a different automotive-related theme designed with the aid of automotive experts. The first one focuses on prototyping and design. These materials will help you start with the basics and outfit your models with photorealistic clay and foam materials to accurately mimic real-world design processes.
On June 14 and 21, the team will introduce 100 new materials focusing on exterior design. The fourth and fifth (June 28 and July 5) will offer 120 new materials focused on interiors. Each set will feature textures for all facets of car design, customizable for real-world conditions, including mud, scratches and more.
Each release will also introduce two selected free materials. You can learn more about the announcement here.