This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
CLERMONT-FERRAND, France – August 23, 2018 – Today, Allegorithmic releases the second “Signature Series” collection, part of an ongoing effort to give professional Substance artists carte blanche to tap their imaginations and create original materials for the rest of the Substance community. Today’s collection includes 18 unique sci-fi themed materials from one of the game world’s top artists, created to give users a head start on building their own extraterrestrial world, from gleaming spaceships to exotic aliens.
The latest Signature Series collection was created exclusively for Substance Source by Chris Hodgson, a texture and material artist at Naughty Dog, with over a decade of experience in the gaming industry. Hodgson’s credits feature AAA titles like Payday 2, Tom Clancy’s The Division and Watch Dogs, as well as tenures at renowned game development studios like Starbreeze Studios and Ubisoft. For this release, Hodgson looked to the sci-films of the 70s, 80s and 90s that continue to inspire him today, including Alien, Blade Runner and The Thing.
Hodgson created each material using only Substance Designer and Substance Painter. The otherworldly materials also feature a handful of new techniques only recently available to Substance users, including subsurface scattering, which gives alien skin a translucent glow. As with all Substance Source materials, Hodgson’s sci-fi themed offerings are fully customizable and meant for users of all levels. Each material includes the complete .sbs file, allowing users to adjust the graphs and learn how and why Hodgson used certain nodes, while beginners can simply download a material and tweak the basic parameters to create something unique.
“I’ve been using Substance professionally for years now, and it has helped me expand my creativity in ways I wasn’t able to before,” said Hodgson. “When the opportunity arose to create this collection, it gave me the chance to delve deeply into a genre I’ve always loved, and push myself to create things I’ve only ever dreamed about. Being able to share those results with others is just an incredible feeling.”
Hodgson’s Signature Series consists of five categories of materials, beginning with “Alien Growth,” a set of organic-inspired materials meant to be both exotic and even a little disgusting. The second group, “Alien Panel,” contains structures and panels that you might associate with a frightening alien civilization, including skeletal and techno-infused hallways. The “Sci-Fi Industrial Panel” group moves from the horror of H.R. Giger to the grittiness of cyberpunk, reflecting an urban setting of metal and electrical cables. In contrast to the dystopian cyberpunk influence, “Sci-Fi Panels” offers brighter, cleaner materials with a touch of retro style. The final group, “Alien Terrain,” offers everything users will need to create their own alien landscapes.
Hodgson’s collection marks the second Signature Series release of 2018, with a third planned for later this year. The new collection is available now as part of a Substance Source subscription, but users can also download and test the “Alien Growth Brain Cells” material right now for free. The Substance Source library continues to grow, and with the 18 new additions from Hodgson, users have access to nearly 1,700 ready-to-use materials, with more releases coming soon.
Next month, Hodgson will host a webinar to discuss the creation of his materials, as well as giving practical tips on how to customize them. The livestream event will be available on Allegorithmic’s YouTube channel, date and time to be announced.
Access to Substance Source is available through a monthly subscription. Subscribers receive 30 Substance Source material downloads per month, together with Substance Designer, Substance Painter, and Substance B2M for $19.90 (Indie) or $99.90 (Pro). Pros can also buy the entire Substance Source library, along with one year of updates, for $4990.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 150,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic’s award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Naughty Dog, Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, MPC, Foster + Partners, Gensler, Louis Vuitton, Mercedes-Benz and IKEA. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Cleveland, Montreal, Singapore and Seoul.