To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.
Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.
Casper Wermuth showed how he created his Old Temple Floor material. The entire project was created with Substance Designer and Marmoset Toolbag.
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.
We’re just a month away from GDC and annual Substance event in San Francisco.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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