Alexander Shatalov has announced that his animation tool for Unreal Engine 4 will be available to anyone free of charge.
Now you can create a face rig using bones or morph targets. New SetMorphTargetnode allows you to update morph targets in editor viewport using animation blueprint. Rig asset is updated for auto face rigging as well.
I have updated the rig asset for deeper Mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.
I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.
I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project ‘plugins’ folder.