Allright Rig Released for UE4
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by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Allright Rig Released for UE4
2 October, 2018
News

Alexander Shatalov announced that Allright Rig 2.0 has been released on Unreal Engine Marketplace. Allright Rig is a plugin for automatic creation of character rigs and working with character animation in UE4.

“The main goal is to create a possibility of creation and editing character animation, which will help to make games, previsualization, cinematics and animation movies in Unreal Engine 4,” states the developer.

Features:

  • Modular rigging system allows you to create any kind of rigs.
  • Facial rigging using bones and blend shapes.
  • Baking animation from an animation sequence to the rig and vise versa.
  • Partial animation editing.
  • Pose library.
  • Copy/paste, mirror animation using animation tools.
  • Animation constraints such as parent, point, orient, scale and aim.
  • Animation curve filters such as butterworth, peak removal, simplify curve.
  • Custom Blueprint library.
  • Presets for different character rigs.

 

You can learn more here.

Buy Allright Rig 2.0

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