What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Amazon has presented Amazon Lumberyard 1.7 update that has entered beta stage. The new version is stated to be the biggest update for the game engine by Amazon, having more than 403 new features, improvements and fixes.
The focus this time is on accessibility that makes sure Lumberyard is attractive both to professionals and enthusiasts.
One of the most important ways we measure accessibility is asking, “how quickly can customers get an asset into the engine and iterate?” One of the most repetitive tasks for game developers is creating and managing project assets. For artists, designers, and gameplay engineers, this happens hundreds or even thousands of times a day, so we believe if we can make handling an asset even a few seconds faster, we can make a big difference to your team’s speed. Our strategy for achieving acceleration is with Lumberyard’s Asset Processor and, new to Lumberyard Beta 1.7, the Asset Browser. With the Asset Processor, you can get assets into the engine nearly instantly. You simply save a file (for example, from Maya or Photoshop) into a folder, and the Asset Processor automatically processes that file from source art into game-ready assets. If you go back and edit an asset, Lumberyard knows about the change and updates it automatically in the background, in a few seconds, with zero effort on your part.
- The Lumberyard Asset Browser Preview – see all of your assets and use them to create scenes.
- A reworking of the core UI/UX to make Lumberyard more accessible.
- The Lumberyard editor has a new deployment tool for quick tests of Android builds.
- Better functionality for multiplayer games.
- VisualStudio 2015 support.
You can find the full list of updates here.