A huge update with more than 403 new features, improvements and fixes.
The focus this time is on accessibility that makes sure Lumberyard is attractive both to professionals and enthusiasts.
One of the most important ways we measure accessibility is asking, “how quickly can customers get an asset into the engine and iterate?” One of the most repetitive tasks for game developers is creating and managing project assets. For artists, designers, and gameplay engineers, this happens hundreds or even thousands of times a day, so we believe if we can make handling an asset even a few seconds faster, we can make a big difference to your team’s speed. Our strategy for achieving acceleration is with Lumberyard’s Asset Processor and, new to Lumberyard Beta 1.7, the Asset Browser. With the Asset Processor, you can get assets into the engine nearly instantly. You simply save a file (for example, from Maya or Photoshop) into a folder, and the Asset Processor automatically processes that file from source art into game-ready assets. If you go back and edit an asset, Lumberyard knows about the change and updates it automatically in the background, in a few seconds, with zero effort on your part.
You can find the full list of updates here.