If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Amplify Motion, the first Full-scene Motion Blur extension for Unity is now available for free on GitHub. This package is now deprecated and the team no longer supports it, so it has been released open-source under the MIT License.
Amplify Motion was the first Full-scene Motion Blur extension for Unity, released back in 2012, and featured support for both Static and Dynamic objects, including Skinned and Cloth Meshes. It was a big undertaking at a time when Unity was still very far from having native Motion Vectors.
This package is now deprecated and we no longer support it, so we are releasing it to open-source world under the MIT License.
Amplify Motion, previously known as Easyflow Motion Blur, is a complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors.
- Full-scene vector motion blur
- Camera and moving objects
- Variable quality steps
- High-performance across all platforms
- Minimal and stable memory overhead
- Skinned and cloth meshes
- Particle systems
- Soft edge bleeding
- Optimized for Mobile
- Console support
Object Motion Blur
Camera Motion Blur
Skinned Mesh Support
Cloth Mesh Support
You can learn more and get the extension here.