If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
A very nice new tool, which will hopefully make your 3d modeling pipeline a little bit easier.
AMT Mesh Blend is a kitbash modeling tool that allows you to manage your kitbash assets, place them on selected faces and blend them directly onto your source mesh. The idea behind it came to Adnan Chaumette from the Polystein Kit of Modo. It will be available for $25 for 5 HOURS ONLY after the official release. Then the standard price will rise to $35. You can see the software in action in this video.
The blending option works both on curved and non-curved surfaces, and seamlessly bridges the gap between your source geometry and the kitbash object.
The installation process is pretty simple:
– Download the .rar provided once you’ve purchased the tool
– Drag and drop it’s content into your script directory:
– Then call the script in Maya with the following command line: source “AMT Mesh Blend/MeshBlend.mel”
The plugin works with Maya 2016-2017, on Windows only. It’s a beta, so be aware of possible bugs. Make sure to check out the official polycount thread to learn more about the development process.