Check out this stunning ocean shore simulation made by Reddit user tomatosalat.
The artist also explained how the rest of the scene was made: "The stones are quickly made from cubes using the SubDivision and the Displacement modifier together with a Voronoi texture for the Displacement values. The floor is a subdivided cube. The textures are from ambientCG and PolyHaven," said the author.
Also check out this water simulation, made by the artist a year ago using MantaFlow and Blender:
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