An Artistic and Technical Look at the Skies of The Last of Us
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by Jamie Gibson
13 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
19 hours ago

Fucking AWESOME!

An Artistic and Technical Look at the Skies of The Last of Us
25 January, 2018

How important are the skies in video games? How does this elements affect the atmosphere? Let’s check out an amazing talk by Naughty Dog’s Keith Guerrette to figure that out. The GDC team has shared a video on a compelling, dramatic sky of The Last of Us. 

In this 2014 GDC talk, Naughty Dog’s Keith Guerrette walks through the artistic considerations of creating a compelling, dramatic sky to cast as a backdrop for The Last of Us.


The GDC channel is full of other awesome talks, so don’t forget to subscribe. Also, share your thoughts on the video in the comments below. 

Source: YouTube

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