An Artistic and Technical Look at the Skies of The Last of Us

An Artistic and Technical Look at the Skies of The Last of Us

Let’s check out an amazing talk by Naughty Dog’s Keith Guerrette.

How important are the skies in video games? How does this elements affect the atmosphere? Let’s check out an amazing talk by Naughty Dog’s Keith Guerrette to figure that out. The GDC team has shared a video on a compelling, dramatic sky of The Last of Us. 

In this 2014 GDC talk, Naughty Dog’s Keith Guerrette walks through the artistic considerations of creating a compelling, dramatic sky to cast as a backdrop for The Last of Us.

GDC 

The GDC channel is full of other awesome talks, so don’t forget to subscribe. Also, share your thoughts on the video in the comments below. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more