An Exosuit Made For Project Sol
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

An Exosuit Made For Project Sol
3 October, 2018

Ilya Shelementsev has shared a detailed look at an astonishing exosuit he designed for Nvidia RTX demo called Project Sol. The level of detail here is something else. 

First, check out the demo with the final suit: 

Here are some GIFs from the artists that will blow you away:

You have to admit that the animation is simply amazing. Just look at all the moving parts that kind of make the whole structure believable. 

Here are some static shots:

“Wanna say thanks to the engineers for the invention of this technology and to be able to participate in such an important project for the whole industry of computer graphics. And also big thanks for all the people who worked with us on it,” said the artist.

The Sol project was created by a team of the following artists:

You can learn more and find other shots here

Source: ArtStation

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1 Comment on "An Exosuit Made For Project Sol"

Juan C. Alcaraz C.
Juan C. Alcaraz C.

The Art Station links are not working ( there are some additional characters added at the end of each link)

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