An Idea to Get a Hand-painted Base to Paint Over
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
10 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
16 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

An Idea to Get a Hand-painted Base to Paint Over
8 December, 2016
Level and Environment Artist Stephane Fontaine has presented a node to composite all baked maps to get a hand-painted base to paint over. No more hassle in Photoshop!

This little project really saves time, lets you iterate faster and you don’t have to worry if you rebake a lot.

Hand-painted compositing inside Substance Designer

Save Presets for Quick Iterations

Works with Grabbed Docs from Zbrush

The artist hasn’t shared his files, but he states that this technique really speeds up your workflow. It is a work in progress and he has plans on improving the method. We’ll keep an eye on his work to see if he’s willing to share some of his awesome files. In the meantime you can try creating something similar by yourself. 

Lit in Unreal

Parallax Tiling 

Author: Artyom Sergeev

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